Have you ever seen a movie so bad that it's amazing? Paul Scheer, June Diane Raphael and Jason Mantzoukas want to hear about it! We'll watch it with our funniest friends, and report back to you with the results. Looking for the archives? All episodes older than 6 months can be found exclusively on Stitcher Premium, ad-free. Go to stitcher.com/premium and use promo code EARWOLF for 1 month free (and $5 off the annual plan!)
December 6th, 2016
Episode 302 of 336 episodes
No matter how you feel about the films of Brian Taylor—a high-voltage assortment that includesCrank,GamerandGhost Rider: Spirit of Vengeance—they all, at first glance, inspire a shared singular question: how the fuck did this get made?Seriously. Just look at what these movies are about: To avoid dying, a British hitman must keep adrenaline coursing through his body. In a future where kids can control humans as if they were videogame characters, a wrongly imprisoned death row convict seeks freedom. Years after making a deal with the Devil, a hell-on-wheels monster known as “The Ghost Rider” must save a young boy (and, ultimately, the world).To many, these films are considered “guilty pleasures.” Yet interestingly enough, they come from an unexpectedly honest place; a desire to provide viewers with an alternative to the four-quadrant, check-the-boxes, CGI-everything Hollywood Machine.This underlying, upend-the-system ethos was just one the many things I learned during my conversation with Taylor. But by no means was it the most interesting.Not compared to hearing about his wild and crazy “maniac” days, the strange legacy ofGamerand what it’s really like to work with the iconic and eccentric enigma that is Nicolas Cage.Below is a transcript of our conversation: hdtgm-brian-taylor
Welcome to the Brain Training Podcast, the daily audio workout for your head. In this podcast we have two games for you, each with three rounds which get progressively harder. To enjoy the full experience, relax, and avoid distractions whilst you listen.