August 14th, 2012
Episode 15 of 54 episodes
On this week's show we look at recent comments made by Borderlands 2 designer John Hemmingway regarding Gearbox's upcoming Borderlands 2, in which the developer jokingly refers to a skill tree designed for casual players as "The Girlfriend Mode", and ask: was this a media beat-up? Or does Gearbox have something to feel ashamed about? We also look at recent comments made by Ubisoft Toronto managing director Jade Raymond regarding gamer expectation: she says gamers expect constant perfection from game developers, and this limits innovation in the games industry. Is she right? Also on the show: why do no third-party developers want to make games for the PlayStation Vita? Tune in!
The Art of Charm Podcast is where self-motivated guys and gals, just like you, come to learn from a diverse mix of experienced mentors, including the world's best professional and academic minds, scientists, relationship experts, entrepreneurs, bestselling authors, and other badasses. This show will make you a better networker, better connector, and -- most important -- a better thinker.