August 28th, 2012
Episode 17 of 54 episodes
Do you think death has more weight in games that give player the choice to kill enemies in a variety of ways? Or does a game need to do something more than that to make players feel like their actions really have consequences? Today on the show we'll be exploring that very topic following some recent comments made by Arkane Studios in regards to their upcoming title, Dishonored. Plus: why is DICE getting heat for their Battlefield 4 announcement? Was their timing a bit off, or are players just scared the studio will give up its efforts to support Battlefield 3?